This ability is almost only useful for fulfilling prestige class requirements. For any ghostbuster this ability is just awsome!Ħth level is also an ok exit point if you want to become a Warrior Spirit Shaman. Notice how this ability works against ALL incorporeal creatures. It sure is one of the quickest ways to get it, not counting Paladin Variants ofcourse. Slippery Mind, basically, well, a lifesaver at times. Remember to have this active 24/7, you have nothing to lose. In a Campaign where you will encounter Spirits on a daily basis, it is recommendable to take Ability Focus in this ability (But generally its powerful enough as it is).Ĭould come in handy at times, finding incorporeal Spirits just became alot easier.Ī nice defensive ability that qualifies you for certain prestige classes. Since and as your Charisma rises so does the power of your Chastise Spirits ability and your uses per day. Its like a nice 30ft Burst damage spell, although its a Supernatural Ability which doesnt provoke attacks of oppertunity. You will come to love this ability, even if it only affects Spirits. In certain cases it might come in very handy, so don't hesitate to try your luck on wild boars. You Spirit Guide starts out just as flavor to your character and the Alertness feat, but later on it will boost your power significantly.īecause you use Charisma (moslty) for your spellcasting, you will often have the best Wild Empathy in the game. Str 10, Dex 14, Con 14, Int 10, Wis 14 and Cha 16ģ5 Points (You average Optimized Campain) Str 8, Dex 12, Con 14, Int 10, Wis 14 and Cha 16 Str 8, Dex 12, Con 12, Int 10, Wis 12 and Cha 15 Str 8, Dex 10, Con 12, Int 8, Wis 12 and Cha 13 (What cruel DM would ever makes this kind of campaign?) It is also very easy to qualify for certain prestige classes that boost your Charisma dependency/power aswell, so stock up on Potions of Eagles Splender and Cloaks of Charisma. Therefore is this the most important ability score. When you play a Spirit Shaman it is very important to have a high Charisma, it is the backbone of your abilities and spellcasting. (or dumb it completely, see Dynamic Priest feat below) You must still retain a little Wisdom to be able to cast your spells, and bonus spells derives from Wisdom aswell, so no slacking here. You have 4 skill points per level, what more do you need? ![]() Medium HD and poor armor proficiencies will hurt you, if you ignore you Constitution. You only have access to light armor, and alot of your offensive spells rely on Dexterity, so make sure you remember that when you create your Spirit Shaman.Ĭonstitution is an important ability score, no matter what kind of Spirit Shaman you are. If you want to add to melee power, Strength becomes important, BUT Strength is in no way an ability score you need to have high. And with the Druid spell selection, no short of a mediocre damage dealer by herself. Thanks to PhoenixInferno for inspiration on the format, to DavidWL for his guide to increasing your spell list and builds, to Yue Ryong for his Epic Spirit Shaman work and Quippish and Ed-Zero for looking through the tons of books for concentration spells.Īlso thanks to camirblu for keeping the thread alive!Ī Spirit Shaman can be a formidable combatant against Spirits. ![]() This Handbook will look into optimizing its strengths and working around its weaknesses. It comes equiped with 20 levels of divine spellcasting, many special abilities that are both offensive and defensive, and loads of mysticism. If you are looking for a mystical figure with powers that derive from the world of spirits, this is the class for you! The Spirit Shaman is a base class from Complete Divine. Scroll down to the second post to see it.įor the time being, the old thread with all of its pretty formatting working is here. Right now, I'm working on a spell list, based on a combination of the Druid Handbook list and Xeraph's concentration spells list. I got his okay, so I am working on bringing Xeraph's Spirit Shaman guide over, then working on updating/fiddling with it.
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