Once everything is in place, the carts should easily reach the exit. You can connect it to your Cube guiding tower for extra support, and use ceiling cables to add strength. The carts that are flying out of the upper yellow portal also need a place to land, so use the ceiling anchor points to make a hanging bridge that leads them into the exit as well. Support it with a bunch of triangle arches. From there use the anchor points all along the bottom to make a long bridge that will lead the carts into the exit. The falling cart should land on the curved platform in the middle bottom. The lower cart will ride into the blue portal, then fall down from the ceiling. Support it with cables connected to the wall. The upper cart will launch up to the top left corner and fall down the wall, where you need to make a bridge leading into the yellow portal. Begin in the top right corner, where you will build a downward sloping path to. If your carts can't make the jump off your initial ramp, use the anchor points in the middle to make short landing pads. 'Turretville' is the ninth level in Chapter 5 of Bridge Constructor Portal. The top cart should land on the launcher, the lower carts should ride into the blue portal. In front of the propulsion gel in the bottom left, make a two tiered bridge (supported by cables from above) that will launch the carts upward. Once those are all done you just need to make a few bridges. Finally, in the bottom right, create a single hanging panel down in front of the pellet spawner to stop it from reaching the receiver. Next, in the top left corner, use the two anchor points on the curved wall to build a tall tower up to the Cube spawner, then build solid panels out left and right to create a counterweighted platform that will stop the Cube from falling on the button. You can build this tower into your upper bridge later. Use portals, aerial faith plates, propulsion gel, repulsion gel, and much more to master the. Let GLaDOS accompany you through tricky physics adventures. Create complex constructions in the Aperture Science labs. On the right side, use the upper right and middle right anchor points to make a ramp and wall that will guide the falling Cube away from the blue laser, and onto the button below. The bridge is a lie Features: - The merging of two worlds: the first Bridge Constructor with an official Portal license. In this level you need to create an upper and lower path for the carts to switch between as they advance towards. To begin, we will make sure all of the Cubes end up in the right place. 'Helix' is the third level in Chapter 3 of Bridge Constructor Portal.
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